Alhammarret, High Arbiter

Alhammarret, High Arbiter

{5}{U}{U}

Legendary Creature — Sphinx

Flying
As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
Printing
Magic Origins Promos(PORI)
Rarity
rare
P/T
5 / 5
★ Best Price
CA$0.50MP
at 3 Dragons
★ Best Price
CA$0.50MP
at 3 Dragons
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PrintingCAD
Magic Origins Promos
#43s
CA$0.50
Condition
StorePrintingFinishCond.Price
3 DragonsLOWEST
5h ago
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Face to Face
0m ago
CA$0.60Buy →
3 Dragons
5h ago
CA$0.64Buy →
3 Dragons
5h ago
CA$0.71Buy →
Face to Face
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5 listings (filtered)
Legality
PioneerModernLegacyVintageCommanderOathbreakerDuel CommanderPenny Dreadful
Not legal in Standard, Pauper, Historic, Timeless, Alchemy, Brawl, Standard Brawl, Pauper Commander, Gladiator, Premodern, Pre-EDH, Old School

Notes & Rules Information

You choose one card name, not one name per opponent.
(2015-06-22)
Alhammarret's second ability happens as Alhammarret enters the battlefield. No one can cast spells or activate abilities between the time a card is named and the time that Alhammarret's last ability starts to work.
(2015-06-22)
Although spells with the chosen name can't be cast, permanent cards with that name can still be put onto the battlefield by a spell or ability.
(2015-06-22)
If your opponents have no nonland cards in their hands, you can't choose a card name. Alhammarret's last ability won't stop any spells from being cast in that case.
(2015-06-22)
Your opponents can still cast a card with the chosen name face down if it has a morph ability. A card with the chosen name can also be manifested.
(2015-06-22)