At Knifepoint

At Knifepoint

{1}{B}{R}

Enchantment

During your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
Printing
Outlaws of Thunder Junction(OTJ)
Rarity
uncommon
★ Best Price
CA$0.25NM
at Red Riot Games CA
★ Best Price
CA$0.25NM
at Red Riot Games CA
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PrintingCAD
Outlaws of Thunder Junction
#193
CA$0.25
Finish
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Legality
StandardPioneerModernLegacyVintageCommanderHistoricTimelessBrawlStandard BrawlOathbreakerDuel CommanderGladiator
Not legal in Pauper, Alchemy, Pauper Commander, Premodern, Pre-EDH, Old School, Penny Dreadful

Notes & Rules Information

Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
(2024-04-12)
A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.
(2024-04-12)
If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
(2024-04-12)
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
(2024-04-12)
A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.
(2024-04-12)
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
(2024-04-12)
Creatures that deal first strike combat damage but lose first strike before regular combat damage is dealt won’t deal combat damage again unless they have double strike. This means you can’t have At Knifepoint leave the battlefield to have your outlaws deal combat damage twice in a turn.
(2024-04-12)
The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.
(2024-04-12)
For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.
(2024-04-12)