Batterskull

Batterskull

{5}

Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
{3}: Return this Equipment to its owner's hand.
Equip {5}
Printing
Double Masters(2XM)
Rarity
mythic
★ Best Price
CA$6.40NM
at Total Play
★ Best Price
CA$6.40NM
at Total Play
Buy now
PrintingCAD
Double Masters
#234
CA$6.40
Condition
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12 listings (filtered)
Legality
ModernLegacyVintageCommanderHistoricTimelessBrawlOathbreakerDuel CommanderGladiatorPre-EDH
Not legal in Standard, Pioneer, Pauper, Alchemy, Standard Brawl, Pauper Commander, Premodern, Old School, Penny Dreadful

Notes & Rules Information

The ability to return Batterskull to its owner's hand can be activated only if Batterskull is on the battlefield. If Batterskull is no longer on the battlefield when the ability resolves, Batterskull remains in its new zone and isn't returned to its owner's hand.
(2020-08-07)
If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
(2020-08-07)
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
(2020-08-07)
The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
(2020-08-07)
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
(2020-08-07)