Brave the Wilds

Brave the Wilds

{G}

Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Printing
Wilds of Eldraine(WOE)
Rarity
common
★ Best Price
CA$0.20NM
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PrintingCAD
Wilds of Eldraine
#165
CA$0.20
Finish
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Legality
StandardPioneerModernLegacyVintageCommanderPauperHistoricTimelessBrawlStandard BrawlOathbreakerDuel CommanderPauper CommanderGladiator
Not legal in Alchemy, Premodern, Pre-EDH, Old School, Penny Dreadful

Notes & Rules Information

You may sacrifice only one artifact, enchantment, or token to pay a spell’s bargain cost.
(2023-09-01)
Some instant and sorcery spells require additional targets if they’re bargained. You ignore those targeting requirements if those spells aren’t bargained, and you can’t bargain those spells unless you can choose the appropriate targets. On the other hand, you can bargain a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
(2023-09-01)
If you copy a bargained spell, the copy is also bargained. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t bargained, even if the original was.
(2023-09-01)
Bargain represents an optional additional cost. A spell cast with that additional cost paid is “bargained.”
(2023-09-01)
If you bargained Brave the Wilds and the target land is an illegal target by the time it tries to resolve, the spell won't resolve. You won't search for a basic land card, and you won't shuffle.
(2023-09-01)
Bargain means “As an additional cost to cast this spell, you may sacrifice an artifact, enchantment, or token.”
(2023-09-01)