Case of the Ransacked Lab

Case of the Ransacked Lab

{2}{U}

Enchantment — Case

Instant and sorcery spells you cast cost {1} less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Printing
Murders at Karlov Manor Promos(PMKM)
Rarity
rare
PrintingCAD

This card has eluded all merchants

Condition
Market

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Legality
StandardPioneerModernLegacyVintageCommanderHistoricTimelessBrawlStandard BrawlOathbreakerDuel CommanderGladiatorPenny Dreadful
Not legal in Pauper, Alchemy, Pauper Commander, Premodern, Pre-EDH, Old School

Notes & Rules Information

Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
(2024-02-02)
"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
(2024-02-02)
Once a Case becomes solved, it stays solved until it leaves the battlefield.
(2024-02-02)
The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
(2024-02-02)
"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
(2024-02-02)
Each Case has two special keyword abilities: to solve and solved.
(2024-02-02)
"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
(2024-02-02)
Cases don't lose their other abilities when they become solved.
(2024-02-02)
"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
(2024-02-02)