Collective Effort

Collective Effort

{1}{W}{W}

Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Printing
Marvel Super Heroes Commander(MSC)· extended art
Rarity
rare
★ Best Price
CA$1.50NM
at 401 Games
★ Best Price
CA$1.50NM
at 401 Games
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PrintingCAD
Marvel Super Heroes Commander
#299· extended art
CA$1.50
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Legality
PioneerModernLegacyVintageCommanderHistoricTimelessBrawlOathbreakerDuel CommanderGladiatorPenny Dreadful
Not legal in Standard, Pauper, Alchemy, Standard Brawl, Pauper Commander, Premodern, Pre-EDH, Old School

Notes & Rules Information

If you choose the first and third modes, and destroying the creature ends an "exile until" effect (such as that of Lunarch Inquisitors), the creature will return to the battlefield before you put +1/+1 counters on creatures. The same is true if you choose the second and third modes and destroying the enchantment ends such an effect.
(2016-07-13)
You can tap any untapped creature you control to pay the escalate cost, including one you haven't controlled continuously since the beginning of the turn.
(2016-07-13)