Conqueror's Flail

Conqueror's Flail

{2}

Artifact — Equipment

Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip {2}
Printing
Secret Lair Drop(SLD)· borderless
Rarity
rare
★ Best Price
CA$20.50LP
at Champion City Games
★ Best Price
CA$20.50LP
at Champion City Games
Buy now
PrintingCAD
Secret Lair Drop
#1571· borderless
CA$20.50
Condition
Market
StorePrintingFinishCond.Price
Champion City GamesLOWEST
4h ago
CA$20.50Buy →
Collect-Edition
18m ago
CA$21.00Buy →
The Mythic Store
4h ago
CA$24.99Buy →
Fusion Gaming Online
4h ago
CA$25.10Buy →
Face to Face
0m ago
CA$28.99Buy →
5 listings (filtered)
Legality
LegacyVintageCommanderHistoricTimelessBrawlOathbreakerDuel CommanderGladiator
Not legal in Standard, Pioneer, Modern, Pauper, Alchemy, Standard Brawl, Pauper Commander, Premodern, Pre-EDH, Old School, Penny Dreadful

Notes & Rules Information

The first ability of Conqueror's Flail constantly updates as the number of colors among permanents you control changes. If the number of colors decreases and the damage that was marked on the equipped creature earlier in the turn is now lethal damage, that creature is destroyed. Similarly, if its toughness becomes 0, that creature is put into its owner's graveyard.
(2016-11-08)
The five colors are white, blue, black, red, and green. Conqueror's Flail can't give a creature more than +5/+5. (Gold, artifact, and colorless aren't colors.)
(2016-11-08)
If Conquerer's Flail is attached to a creature you control and you activate its equip ability targeting another creature you control, there's no time in between activating that ability and the resolution of that ability during which it's not attached to a creature. Assuming it's your turn, your opponents won't be able to cast spells.
(2016-11-08)