Decommission

Decommission

{2}{W}

Instant

Destroy target artifact or enchantment.
Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.
Printing
Aether Revolt(AER)
Rarity
common
PrintingCAD

This card has eluded all merchants

Condition

No offers match these filters.

Legality
PioneerModernLegacyVintageCommanderPauperOathbreakerDuel CommanderPauper Commander
Not legal in Standard, Historic, Timeless, Alchemy, Brawl, Standard Brawl, Gladiator, Premodern, Pre-EDH, Old School, Penny Dreadful

Notes & Rules Information

Tokens that leave the battlefield will satisfy a revolt ability.
(2017-02-09)
If Decommission destroys a permanent you control, it will enable its own revolt ability and you'll gain 3 life.
(2017-02-09)
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
(2017-02-09)
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
(2017-02-09)
Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.
(2017-02-09)
If the target artifact or enchantment becomes an illegal target, Decommission doesn't resolve and none of its effects happen. You won't gain life.
(2017-02-09)