Helitrooper

Helitrooper

{1}{W}

Creature — Human Soldier

Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
Equip abilities you activate that target this creature cost {2} less to activate.
Printing
Final Fantasy Commander(FIC)· extended art
Rarity
rare
P/T
1 / 2
★ Best Price
CA$0.50NM
at Boreal Gaming & Cards
★ Best Price
CA$0.50NM
at Boreal Gaming & Cards
Buy now
PrintingCAD
Final Fantasy Commander
#106· extended art
CA$0.50
Condition
Market
StorePrintingFinishCond.Price
Boreal Gaming & CardsLOWEST
3h ago
CA$0.50Buy →
EMPIRE TRADING
7h ago
CA$0.65Buy →
La Boutique Mythique
4h ago
CA$0.69Buy →
The Mythic Store
3h ago
CA$0.69Buy →
3 Dragons
3h ago
CA$0.94Buy →
Tabletop Giant
3h ago
CA$0.95Buy →
I Want That Stuff Brandon
3h ago
CA$0.98Buy →
TKO Toy Company
3h ago
CA$1.00Buy →
Face to Face
0m ago
CA$1.49Buy →
Level Up Games Canada
7h ago
CA$1.99Buy →
10 listings (filtered)
Legality
LegacyVintageCommanderOathbreakerDuel Commander
Not legal in Standard, Pioneer, Modern, Pauper, Historic, Timeless, Alchemy, Brawl, Standard Brawl, Pauper Commander, Gladiator, Premodern, Pre-EDH, Old School, Penny Dreadful

Notes & Rules Information

Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature. Reconfigure is not an equip ability, and reconfigure costs are not reduced by Helitrooper's last ability. Equip variants or equip abilities with restrictions, like the "equip legendary creature" ability of Wrecking Ball Arm, are still equip abilities, and their costs will be reduced by Helitrooper's last ability. (Sure, Helitrooper isn't normally legendary, but there are ways to fix that.)
(2025-06-06)
Helitrooper's last ability reduces only the amount of generic mana you pay for equip abilities that target Helitrooper. For example, it will reduce {2} to {0}, but it will have no effect on an equip cost of {G}.
(2025-06-06)