Invoke Calamity

Invoke Calamity

{1}{R}{R}{R}{R}

Instant

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Printing
Kamigawa: Neon Dynasty(NEO)· showcase
Rarity
rare
★ Best Price
CA$0.75NM
at Play N Trade Winnipeg
★ Best Price
CA$0.75NM
at Play N Trade Winnipeg
Buy now
PrintingCAD
Kamigawa: Neon Dynasty
#384· showcase
CA$0.75
Finish
Condition
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Legality
PioneerModernLegacyVintageCommanderHistoricTimelessBrawlOathbreakerDuel CommanderGladiatorPenny Dreadful
Not legal in Standard, Pauper, Alchemy, Standard Brawl, Pauper Commander, Premodern, Pre-EDH, Old School

Notes & Rules Information

If you cast a spell without paying its mana cost, you can't choose to cast it for any alternative costs. You can, however, pay any additional costs. If the spell has any mandatory additional costs, you must pay those.
(2022-02-18)
The spells are cast one after the other during the resolution of Invoke Calamity. The one you cast second will be the first one to resolve.
(2022-02-18)
If the spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
(2022-02-18)
Invoke Calamity looks for the mana values and types of the spells on the stack, not the mana values and types of the cards in your graveyard. Notably, this means that you may cast the back face of a modal double-faced card or either face of a split card as long as the spells you are casting are either instants or sorceries and together have a total mana value of 6 or less.
(2022-02-18)