Lightning Storm

Lightning Storm

{1}{R}{R}

Instant

Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm.
Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
Printing
PLST
The List(PLST)
Rarity
uncommon
★ Best Price
CA$0.29LP
at The Mythic Store
★ Best Price
CA$0.29LP
at The Mythic Store
Buy now
PrintingCAD
Coldsnap
#89
CA$0.29
PLST
The List
#CSP-89
CA$0.49
Finish
Condition
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Legality
ModernLegacyVintageCommanderOathbreakerDuel CommanderPre-EDH
Not legal in Standard, Pioneer, Pauper, Historic, Timeless, Alchemy, Brawl, Standard Brawl, Pauper Commander, Gladiator, Premodern, Old School, Penny Dreadful

Notes & Rules Information

When you cast Lightning Storm, you immediately have a chance to activate its ability since you’ll have priority. If you don’t, and all other players pass, the spell will resolve. You won’t receive priority again — and thus won’t get another chance to activate its ability — unless someone else activates Lightning Storm’s activated ability, casts some other spell, or activates some other ability.
(2006-07-15)
After an instance of Lightning Storm’s activated ability resolves, the active player (not Lightning Storm’s controller) receives priority.
(2006-07-15)
When Lightning Storm leaves the stack, its charge counters go away.
(2006-07-15)
Lightning Storm has an activated ability that can be activated only while the spell is on the stack. Any player may activate that ability. When the ability is activated, it goes on the stack on top of Lightning Storm. When the ability resolves, the Lightning Storm spell is affected.
(2006-07-15)
When Lightning Storm’s activated ability resolves, if there are no other legal targets to choose for the Lightning Storm spell, you must leave the target the same, even if it’s now an illegal target.
(2006-07-15)