Lost Auramancers

Lost Auramancers

{2}{W}{W}

Creature — Human Wizard

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
Printing
Time Spiral Remastered(TSR)
Rarity
uncommon
P/T
3 / 3
★ Best Price
CA$0.24LP
at Magic Stronghold Games
★ Best Price
CA$0.24LP
at Magic Stronghold Games
Buy now
PrintingCAD
Time Spiral Remastered
#24
CA$0.24
Finish
Condition
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Legality
ModernLegacyVintageCommanderOathbreakerDuel CommanderPre-EDH
Not legal in Standard, Pioneer, Pauper, Historic, Timeless, Alchemy, Brawl, Standard Brawl, Pauper Commander, Gladiator, Premodern, Old School, Penny Dreadful

Notes & Rules Information

If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
(2021-03-19)