
Master of Winds
Creature — Sphinx Wizard
Flying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
- Printing
- Zendikar Rising(ZNR)
- Rarity
- rare
- P/T
- 1 / 4
Condition
No offers match these filters.
Legality
PioneerModernLegacyVintageCommanderTimelessOathbreakerDuel CommanderGladiatorPenny Dreadful
Not legal in Standard, Pauper, Historic, Alchemy, Brawl, Standard Brawl, Pauper Commander, Premodern, Pre-EDH, Old School