Maximize Velocity

Maximize Velocity

{R}

Sorcery

Target creature gets +1/+1 and gains haste until end of turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Printing
PLST
The List(PLST)
Rarity
common
★ Best Price
CA$0.10NM
at Everything Games
★ Best Price
CA$0.10NM
at Everything Games
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PrintingCAD
PLST
The List
#GRN-111
CA$0.10
Condition
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7 listings (filtered)
Legality
PioneerModernLegacyVintageCommanderPauperHistoricTimelessBrawlOathbreakerDuel CommanderPauper CommanderGladiatorPenny Dreadful
Not legal in Standard, Alchemy, Standard Brawl, Premodern, Pre-EDH, Old School

Notes & Rules Information

A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
(2018-10-05)
If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
(2018-10-05)
If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
(2018-10-05)
You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
(2018-10-05)