Monoxa, Midway Manager

Monoxa, Midway Manager

{2}{B}{R}

Legendary Creature — Vampire Employee

Whenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.
{6}: Roll a six-sided die.
Printing
Unfinity(UNF)· showcase
Rarity
uncommon
P/T
3 / 3
★ Best Price
CA$0.25NM
at Boutique Le Chevalier
★ Best Price
CA$0.25NM
at Boutique Le Chevalier
Buy now
PrintingCAD
Unfinity
#265· showcase
CA$0.25
Unfinity
#516· showcase
CA$0.50
Unfinity
#173
CA$0.25
Finish
Condition
StorePrintingFinishCond.Price
Boutique Le ChevalierLOWEST
3h ago
CA$0.25Buy →
Fusion Gaming Online
4h ago
CA$0.25Buy →
Pandora's Boox
4h ago
CA$0.25Buy →
Loot Den Games and Hobbies
8h ago
CA$0.25Buy →
Dark Fox TCG
3h ago
CA$0.25Buy →
Boutique Awesome
3h ago
CA$0.29Buy →
Fusion Gaming Online
4h ago
CA$0.30Buy →
La Pioche - Boutique de jeux
4h ago
CA$0.30Buy →
Out Of The Box CA
4h ago
CA$0.30Buy →
Esper Cards & Games
4h ago
CA$0.30Buy →
Cerberus Gaming Corp
3h ago
CA$0.30Buy →
401 Games
50m ago
CA$0.32Buy →
Fantasy Forged
3h ago
CA$0.35Buy →
Cartes Léo
8h ago
CA$0.35Buy →
Dungeon Comics & Cards
53m ago
CA$0.35Buy →
Desert City Games
4h ago
CA$0.35Buy →
Dungeon Comics & Cards
53m ago
CA$0.35Buy →
401 Games
50m ago
CA$0.35Buy →
Fantasy Forged
3h ago
CA$0.35Buy →
MTG Jeux Jubes
3h ago
CA$0.40Buy →
Legality
LegacyVintageCommanderOathbreakerDuel Commander
Not legal in Standard, Pioneer, Modern, Pauper, Historic, Timeless, Alchemy, Brawl, Standard Brawl, Pauper Commander, Gladiator, Premodern, Pre-EDH, Old School, Penny Dreadful

Notes & Rules Information

If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
(2022-10-07)
The die roll caused by the activated ability has no inherent effect: you just roll a six-sided die, but any ability that triggers whenever you roll a die will trigger. Abilities that trigger whenever you roll a specific result, such as Monoxa's first ability, may also trigger.
(2022-10-07)
Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
(2022-10-07)
Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
(2022-10-07)
If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
(2022-10-07)
Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
(2022-10-07)
Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
(2022-10-07)