Path of Annihilation

Path of Annihilation

{3}{G}

Enchantment

Devoid (This card has no color.)
When this enchantment enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}."
Eldrazi you control have "{T}: Add one mana of any color."
Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.
Printing
Modern Horizons 3(MH3)
Rarity
uncommon
★ Best Price
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PrintingCAD
Modern Horizons 3
#165
CA$0.35
Finish
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Legality
ModernLegacyVintageCommanderHistoricTimelessBrawlOathbreakerDuel CommanderGladiator
Not legal in Standard, Pioneer, Pauper, Alchemy, Standard Brawl, Pauper Commander, Premodern, Pre-EDH, Old School, Penny Dreadful

Notes & Rules Information

Other cards and abilities can give a card with devoid a color. If that happens, it's just the new color, not that color and colorless.
(2024-06-07)
A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.
(2024-06-07)
If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.
(2024-06-07)
In the rare case where Path of Annihilation is an Eldrazi, it will grant itself the ability "{T}: Add one mana of any color."
(2024-06-07)
Devoid doesn't affect the color identity of the card for the purposes of the Commander variant. For example, while Abstruse Appropriation is colorless because it has devoid, its color identity is still white and black, and it can't be included in a Commander deck where the commander's color identity doesn't include both white and black.
(2024-06-07)
Path of Annihilation's last ability resolves before the spell that causes it to trigger. The ability will resolve even if that spell is countered or otherwise leaves the stack.
(2024-06-07)
Devoid works in all zones, not just on the battlefield.
(2024-06-07)