Perforating Artist

Perforating Artist

{1}{B}{R}

Creature — Devil

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Printing
Foundations(FDN)
Rarity
uncommon
P/T
3 / 2
★ Best Price
CA$0.25NM
at Fetch & Shock Games
★ Best Price
CA$0.25NM
at Fetch & Shock Games
Buy now
PrintingCAD
Foundations
#124
CA$0.25
Finish
Condition
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Legality
StandardPioneerModernLegacyVintageCommanderHistoricTimelessAlchemyBrawlStandard BrawlOathbreakerDuel CommanderGladiator
Not legal in Pauper, Pauper Commander, Premodern, Pre-EDH, Old School, Penny Dreadful

Notes & Rules Information

While resolving Perforating Artist's last ability, your opponent chooses a card to be discarded without revealing it, chooses a nonland permanent to be sacrificed, or chooses to do neither. Then that player discards that card, sacrifices that permanent, or loses 3 life. Your opponent can always choose to lose 3 life, even if they have cards to discard or nonland permanents to sacrifice.
(2024-11-08)
Some raid abilities trigger at the beginning of your end step. These abilities trigger if you attacked with a creature that turn, even if the permanent with that raid ability wasn't on the battlefield when you attacked.
(2024-11-08)
In a Two-Headed Giant game, Perforating Artist's last ability causes both opponents to sacrifice a nonland permanent, discard a card, or lose 3 life.
(2024-11-08)
Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.
(2024-11-08)
Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.
(2024-11-08)
In a multiplayer game, each opponent in turn order makes their choice once, then all of the actions occur simultaneously. Opponents will know choices made by earlier opponents when making their choices, although a card chosen to be discarded this way isn't revealed until it's discarded.
(2024-11-08)