Pili-Pala

Pili-Pala

{2}

Artifact Creature — Scarecrow

Flying
{2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.)
Printing
Shadowmoor(SHM)
Rarity
common
P/T
1 / 1
PrintingCAD

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Condition

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Legality
ModernLegacyVintageCommanderPauperOathbreakerDuel CommanderPauper CommanderPre-EDH
Not legal in Standard, Pioneer, Historic, Timeless, Alchemy, Brawl, Standard Brawl, Gladiator, Premodern, Old School, Penny Dreadful

Notes & Rules Information

Pili-Pala’s ability is a mana ability. It doesn’t use the stack and can’t be responded to.
(2008-05-01)
Using this creature’s ability means you’re untapping it for mana, not tapping it for mana. Mana Reflection won’t cause it to produce extra mana.
(2008-05-01)
If Pili-Pala is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.
(2008-05-01)
If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.
(2008-05-01)