Planar Ally

Planar Ally

{3}{W}{W}

Creature — Angel

Flying
Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Printing
Adventures in the Forgotten Realms(AFR)
Rarity
common
P/T
3 / 3
★ Best Price
CA$0.35NM
at Dungeon Comics & Cards
★ Best Price
CA$0.35NM
at Dungeon Comics & Cards
Buy now
PrintingCAD
Adventures in the Forgotten Realms
#31
CA$0.35
Condition
Market
StorePrintingFinishCond.Price
Dungeon Comics & CardsLOWEST
1h ago
CA$0.35Buy →
Centre de jeux ALT F4
4h ago
CA$0.35Buy →
La Boutique Mythique
5h ago
CA$0.39Buy →
The Mythic Store
4h ago
CA$0.39Buy →
GameZilla
4h ago
CA$0.40Buy →
The Mana Lounge
3h ago
CA$0.40Buy →
Out Of The Box CA
4h ago
CA$0.40Buy →
Cards and Coasters CA
4h ago
CA$0.40Buy →
Mecha Games
4h ago
CA$0.40Buy →
Cardboard Classics
4h ago
CA$0.40Buy →
Cartes Léo
8h ago
CA$0.40Buy →
L.A. Mood Comics and Games
4h ago
CA$0.40Buy →
Le Coin du Jeu CA
1h ago
CA$0.45Buy →
3 Dragons
4h ago
CA$0.47Buy →
Boutique Awesome
4h ago
CA$0.49Buy →
Face to Face
19m ago
CA$0.49Buy →
La Crypte
4h ago
CA$0.50Buy →
Up North Games
4h ago
CA$0.50Buy →
Le Coin du Jeu CA
1h ago
CA$0.50Buy →
Esper Cards & Games
4h ago
CA$0.50Buy →
Legality
PioneerModernLegacyVintageCommanderPauperHistoricTimelessBrawlOathbreakerDuel CommanderPauper CommanderGladiator
Not legal in Standard, Alchemy, Standard Brawl, Premodern, Pre-EDH, Old School, Penny Dreadful

Notes & Rules Information

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
(2021-07-23)
Dungeons are removed from the game as a state-based action.
(2021-07-23)
A player may only have one dungeon in the command zone at a time.
(2021-07-23)
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
(2021-07-23)
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
(2021-07-23)
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
(2021-07-23)
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
(2021-07-23)
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
(2021-07-23)
Moving into a dungeon room will cause its room ability to trigger.
(2021-07-23)
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
(2021-07-23)