Primal Might

Primal Might

{X}{G}

Sorcery

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Printing
Core Set 2021 Promos(PM21)
Rarity
rare
★ Best Price
CA$0.99NM
at Waypoint Games CA
★ Best Price
CA$0.99NM
at Waypoint Games CA
Buy now
PrintingCAD
Core Set 2021 Promos
#197p
CA$0.99
Condition
Market
StorePrintingFinishCond.Price
Waypoint Games CALOWEST
3h ago
CA$0.99Buy →
Face to Face
0m ago
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Vortex Games
3h ago
CA$1.00Buy →
3 listings (filtered)
Legality
StandardPioneerModernLegacyVintageCommanderHistoricTimelessAlchemyBrawlStandard BrawlOathbreakerDuel CommanderGladiatorPenny Dreadful
Not legal in Pauper, Pauper Commander, Premodern, Pre-EDH, Old School

Notes & Rules Information

If the creature you control is an illegal target as Primal Might tries to resolve, no creature gets +X/+X. If that creature is a legal target but the creature you don't control isn't, it still gets +X/+X.
(2020-06-23)
If you choose two target creatures and either target is an illegal target as Primal Might tries to resolve, neither creature will deal or be dealt damage.
(2020-06-23)
You can cast Primal Might targeting only the creature you control.
(2020-06-23)
You can cast Primal Might with 0 as the value of X to just have the two target creatures fight.
(2020-06-23)