Securitron Squadron

Securitron Squadron

{1}{W}

Artifact Creature — Robot

Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.)
Vigilance
Whenever a creature token you control enters, put a +1/+1 counter on it.
Printing
Fallout(PIP)
Rarity
rare
P/T
2 / 2
★ Best Price
CA$12.75LP
at Exor Games
★ Best Price
CA$12.75LP
at Exor Games
Buy now
PrintingCAD
Fallout
#551
CA$12.75
Condition
Market
StorePrintingFinishCond.Price
Exor GamesLOWEST
5h ago
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2 listings (filtered)
Legality
LegacyVintageCommanderOathbreakerDuel Commander
Not legal in Standard, Pioneer, Modern, Pauper, Historic, Timeless, Alchemy, Brawl, Standard Brawl, Pauper Commander, Gladiator, Premodern, Pre-EDH, Old School, Penny Dreadful

Notes & Rules Information

If, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.
(2024-03-08)
You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.
(2024-03-08)
If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies.
(2024-03-08)
If Securitron Squadron enters the battlefield at the same time as one or more creature tokens, its last ability will trigger for each of those creature tokens. If that Securitron Squadron is itself a creature token, its last ability will trigger when it enters the battlefield as well.
(2024-03-08)
For example, if you pay Securitron Squadron’s squad cost three times, then you’ll create three token copies of Securitron Squadron when its squad ability resolves. Each of those tokens will enter the battlefield simultaneously. When they enter, their last abilities will each trigger three times (once for each of the other two tokens, and once for itself.) If the original Securitron Squadron is still on the battlefield, its last ability will trigger three times as well. After all of the triggered abilities resolve, each of the three token copies of Securitron Squadron will have four +1/+1 counters on it.
(2024-03-08)
If the spell is countered, the squad ability will not trigger, and no tokens will be created.
(2024-03-08)
The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.
(2024-03-08)