Stone Idol Generator

Stone Idol Generator

{5}

Artifact

Whenever a creature you control attacks, you get {E} (an energy counter).
{T}, Pay six {E}: Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.
Printing
M3C
Modern Horizons 3 Commander(M3C)
Rarity
rare
★ Best Price
CA$0.47NM
at Game Breakers
★ Best Price
CA$0.47NM
at Game Breakers
Buy now
PrintingCAD
M3C
Modern Horizons 3 Commander
#129
CA$0.47
M3C
Modern Horizons 3 Commander
#77· extended art
CA$0.60
Finish
Condition
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Legality
LegacyVintageCommanderOathbreakerDuel Commander
Not legal in Standard, Pioneer, Modern, Pauper, Historic, Timeless, Alchemy, Brawl, Standard Brawl, Pauper Commander, Gladiator, Premodern, Pre-EDH, Old School, Penny Dreadful

Notes & Rules Information

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
(2024-06-07)
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
(2024-06-07)
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
(2024-06-07)
{E} is the energy symbol. It represents one energy counter.
(2024-06-07)
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
(2024-06-07)
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
(2024-06-07)
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
(2024-06-07)
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
(2024-06-07)
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
(2024-06-07)