Summoner's Pact

Summoner's Pact

{0}

Instant

Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Printing
Masters 25(A25)
Rarity
rare
PrintingCAD

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Condition

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Legality
ModernLegacyVintageCommanderOathbreakerDuel CommanderPre-EDH
Not legal in Standard, Pioneer, Pauper, Historic, Timeless, Alchemy, Brawl, Standard Brawl, Pauper Commander, Gladiator, Premodern, Old School, Penny Dreadful

Notes & Rules Information

If Summoner's Pact is countered, the delayed triggered ability that threatens you with a game loss won't trigger at the beginning of your next upkeep.
(2021-03-19)
Although originally printed with a characteristic-defining ability that defined its color, this card now has a color indicator. This color indicator can't be affected by text-changing effects (such as the one created by Crystal Spray), although color-changing effects can still overwrite it.
(2013-06-07)