Synchronized Spellcraft

Synchronized Spellcraft

{4}{R}

Instant

Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Printing
Zendikar Rising(ZNR)
Rarity
common
★ Best Price
CA$0.10NM
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PrintingCAD
Zendikar Rising
#168
CA$0.10
Finish
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Legality
PioneerModernLegacyVintageCommanderPauperHistoricTimelessBrawlOathbreakerDuel CommanderPauper CommanderGladiatorPenny Dreadful
Not legal in Standard, Alchemy, Standard Brawl, Premodern, Pre-EDH, Old School

Notes & Rules Information

To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
(2020-09-25)
If the target creature is an illegal target by the time Synchronized Spellcraft tries to resolve, the spell doesn’t resolve. No player is dealt damage.
(2020-09-25)
An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
(2020-09-25)
If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
(2020-09-25)