Temperamental Oozewagg

Temperamental Oozewagg

{3}{G}

Creature — Ooze Brushwagg

{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Printing
Modern Horizons 3(MH3)
Rarity
common
P/T
4 / 4
★ Best Price
CA$0.10LP
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★ Best Price
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at Eastridge Sports Cards & Games
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PrintingCAD
Modern Horizons 3
#172
CA$0.10
Finish
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Legality
ModernLegacyVintageCommanderPauperHistoricTimelessBrawlOathbreakerDuel CommanderPauper CommanderGladiatorPenny Dreadful
Not legal in Standard, Pioneer, Alchemy, Standard Brawl, Premodern, Pre-EDH, Old School

Notes & Rules Information

A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
(2024-06-07)
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
(2024-06-07)
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
(2024-06-07)
An Aura controlled by another player does not cause a creature you control to be modified.
(2024-06-07)
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
(2024-06-07)