The Countdown Is at One

The Countdown Is at One

{3}{R}{R}

Sorcery

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
Printing
The List (Unfinity Foil Edition)(ULST)
Rarity
rare
★ Best Price
CA$0.24LP
at Magic Stronghold Games
★ Best Price
CA$0.24LP
at Magic Stronghold Games
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PrintingCAD
The List (Unfinity Foil Edition)
#28
CA$0.30
Unstable
#80
CA$0.24
Finish
Condition
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Legality
Not legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Pauper, Historic, Timeless, Alchemy, Brawl, Standard Brawl, Oathbreaker, Duel Commander, Pauper Commander, Gladiator, Premodern, Pre-EDH, Old School, Penny Dreadful

Notes & Rules Information

To play a Magic subgame, all players start a new game, using their libraries as their decks. No other cards, tokens, emblems, or anything else from the main game are included in the subgame.
(2018-01-19)
If a player has fewer than seven cards in their main-game library, they’ll lose the subgame as it begins, regardless of how many mulligans that player takes.
(2018-01-19)
If the subgame is a draw, no player won the subgame, so damage dealt to any player in the main game will be doubled.
(2018-01-19)
After the subgame ends, all players shuffle their cards from the subgame to reform their main-game libraries, and they return to the main game from the point they left off, with The Countdown Is at One finishing resolving.
(2018-01-19)