Twilight Shepherd

Twilight Shepherd

{3}{W}{W}{W}

Creature — Angel

Flying, vigilance
When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Printing
Duel Decks Anthology: Divine vs. Demonic(DVD)
Rarity
rare
P/T
5 / 5
★ Best Price
CA$0.52MP
at Abyss Game Store
★ Best Price
CA$0.52MP
at Abyss Game Store
Buy now
PrintingCAD
Commander 2014
#94
CA$0.74
Duel Decks Anthology: Divine vs. Demonic
#11
CA$0.80
Duel Decks: Divine vs. Demonic
#11
CA$0.52
Shadowmoor
#25
CA$0.70
Condition
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Legality
ModernLegacyVintageCommanderOathbreakerDuel CommanderPre-EDHPenny Dreadful
Not legal in Standard, Pioneer, Pauper, Historic, Timeless, Alchemy, Brawl, Standard Brawl, Pauper Commander, Gladiator, Premodern, Old School

Notes & Rules Information

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
(2013-06-07)
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
(2013-06-07)
When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
(2013-06-07)
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
(2013-06-07)
If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
(2013-06-07)
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
(2013-06-07)
If a creature with persist stops being a creature, persist will still work.
(2013-06-07)